Spikes

Bio:

This entity is Sharp and pointy! the will player will take damage upon touching these!

Attributes

Type: What direction the spikes are facing * 0 - Up * 1 - Down * 2 - Right * 3 - Left

Moving:

Determines if the spikes move in and out or not

Count:

How Many Spikes will be loaded

Stagger:

???

Timer:

What the timer for moving starts on

Plane Filter:

Determines the FG Layer the Ring is On; The outcome of the value depends on Layer Setup of your scene.