Spikes¶
Bio:
This entity is Sharp and pointy! the will player will take damage upon touching these!
Attributes¶
Type: What direction the spikes are facing * 0 - Up * 1 - Down * 2 - Right * 3 - Left
Moving:
Determines if the spikes move in and out or not
Count:
How Many Spikes will be loaded
Stagger:
???
Timer:
What the timer for moving starts on
Plane Filter:
Determines the FG Layer the Ring is On; The outcome of the value depends on Layer Setup of your scene.