Animals

Bio: Places one of the 8 animals into the area

Attributes:

Type:

  • 0 – Flicky (Blue Bird)
  • 1 – Ricky (Chipmunk)
  • 2 – Pocky (Rabbit)
  • 3 – Pecky (Penguin)
  • 4 – Picky (Pig)
  • 5 – Cucky (Chicken)
  • 6 – Rocky (Seal)
  • 7 – Becky (Bear)
  • 8 – Locky (Bald Eagle)
  • 9 – Tocky (Turtle)
  • 10 – Wocky (Monkey)
  • 11 – Micky (Rat)

Behaviour:

Determines how the animal behaves in the level

  • 0 – Animal runs away like normal
  • 1 – Animal will follow the player around
  • 2 – Animal will move in random directions

NOTE: Do not set type over 11, the game will crash due to file I/O error!

NOTE 2: Animals have behaviour controlled by a static object file, such behaviours as speeds are in this file! other behaviours this file controls are not known